Benedictions Database
Welcome to the Official Benedictions Database for Wuchang Fallen Feathers. This comprehensive guide details every Benediction available in the game, each offering unique enhancements to your character’s abilities. Discover their specific effects, detailed descriptions, and precise locations for acquisition. Utilize the interactive search functionality below to efficiently navigate this sacred collection and empower your gameplay.
Benedictions Database
Section titled “Benedictions Database”
Increases the potency of blocks and clashes. +10% Block Potency
Consecutive attacks reduce damage taken for a short time. +5 Defense
Plunging attacks that hit reduce damage taken for a time. -5% Damage Taken
Skyborn Might reduces damage taken for a time. +5 Defense
Taking damage increases your Spell damage for a time. +15% Spell Damage
If a nearby enemy suffers Burn, your weapon gains increased Fire Attack Power for a time. +50% Fire Damage
Consecutive attacks increase your weapon’s Fire Attack Power. +20% Fire Damage
Consecutive attacks increase the potency of Lightning attacks. +20% Lightning Damage
If a nearby enemy suffers Corruption, your weapon gains increased Feathering Attack Power for a time. +50% Feathering Damage
Taking damage increases your Stamina recovery speed for a time. +50% Stamina Recovery
Consecutive attacks increase your Stamina recovery speed. +20% Stamina Recovery
Increases Stamina recovery speed during Skyborn Might. +30% Stamina Recovery
If a nearby enemy suffers Blight, take reduced damage for a time. +10 Defense
Enemies afflicted with Blight deal less damage. -20% Enemy Physical Damage
If a nearby enemy suffers Corruption, take reduced damage for a time. +10 Defense
If a nearby enemy suffers Frostbite, take reduced damage for a time. +10 Defense
Backstab attacks recover a small amount of health.
If a nearby enemy suffers Burn, gain increased damage for a time and Skyborn Might. +3% Damage
Extends the duration of damage avoidance when triggeringAlacrity.
Defeating an enemy increases your damage for a time and grants Skyborn Might.
Defeating an enemy restores some health.
Obliterate attacks recover a small amount of health.
Obliterate attacks increase your damage for a time and grant Skyborn Might.
Gaining Skyborn Might endows your attacks with life leech for a very short moment.
Taking damage reduces the damage you take for a time. +10 Defense
While below a certain health threshold, you gain increased defense against Slashing, Blunt and Stab attacks. +100 Physical Defense at 20% HP
Reduces damage taken while at full health. +10 Defense
Inflicting Burn increases the potency of Burn.
Increases your Weapon’s Burn buildup. +20% Burn buildup
Inflicting Frostbite increases the damage of Frostbite.
Inflicting Poise Break on an enemy amplifies the damage dealt by Poise Break. However, Stamina usage is also increased.
Increases your Weapon’s Corruption buildup. +20% Corruption buildup
Increases Frostbite buildup. +20% Frostbite buildup
Increases Poise Break buildup. +20% Poise Break buildup
Inflicting Corruption increases the potency of Corruption.
Increases the damage of attacks that deal damage in a large area, such as explosions. +20% Explosion Damage
Increases the potency of Backstab attacks. +20% Backstab Damage
Increases damage dealt to enemies affected by Blight. Enemies with less health remaining take increasingly more damage.
Increases damage dealt while below a certain HP threshold. +30% Damage at 30% HP
Consecutive attacks increase your damage. +5% Damage
Increases the potency of counter moves. +20% Counter Damage
Lightning damage now increases the Lightning damage enemies take. +30% Lightning Damage
Increases damage dealt if 9 Discipline skills are known. +15% Damage
Increases the potency of plunging attacks. +5% Plunging Damage
If a nearby enemy suffers Poise Break, deal increased damage for a time. +20% Damage
Forcibly turning an enemy around increases your damage for a time. +20% Damage
Increases damage dealt if 6 Discipline skills are known. +15% Damage
Skyborn Might increases the potency of Discipline skills for a time. +20% Discipline Damage
Increases your damage during Skyborn Might. +10% Damage
Skyborn Might increases your Spell damage for a time. +20% Spell Damage
Increases damage dealt if 3 Discipline skills are known. +15% Damage
Increases damage dealt while at full health, as well as damage taken. +20% Damage Dealt+20% Damage Taken
Increases damage dealt while at full health. +20% Damage
Increases damage dealt while at full health, but also increases Stamina usage. +20% Damage+50% Stamina Cost